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The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /

Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by I...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Van der Spuy, Rex (Auteur)
Format: Électronique eBook
Langue:Inglés
Publié: California : Apress, [2017]
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)