The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /
Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by I...
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
California :
Apress,
[2017]
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Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |