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The advanced game developer's toolkit : create amazing Web-based games with JavaScript and HTML5 /

Chapter 4: Isometric Maps; Isometric Basics; Making a Cartesian Tile Map; Making an Isometric Tile Map; Isometric Sprites; Figuring Out the Isometric Coordinates; Working with Isometric Properties; Moving Around an Isometric World; Isometric Collision Detection; Depth Layering; Sorting a Sprite by I...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Van der Spuy, Rex (Author)
Format: Electronic eBook
Language:Inglés
Published: California : Apress, [2017]
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)