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130323s2013 nyu ob 001 0 eng d |
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|a 829937398
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|a 9781118648018
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|a LB1029.G3
|b D54 2013 E-book
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|a 155.4130285
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|a UAMI
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245 |
0 |
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|a Digital games :
|b a context for cognitive development /
|c Fran C. Blumberg, Shalom M. Fisch, editors.
|
260 |
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|a New York :
|b Wiley ;
|a San Francisco :
|b Jossey-Bass,
|c 2013.
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300 |
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|a 1 online resource (88 pages)
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a J-B CAD Single Issue Child & Adolescent Development
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490 |
1 |
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|a New directions for child and adolescent development,
|x 1534-8687 ;
|v no. 139
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|a Includes bibliographical references and index.
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505 |
0 |
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|t Introduction: digital games as a context for cognitive development, learning, and developmental research /
|r Fran C. Blumberg, Shalom M. Fisch --
|t The challenge of audience reception: a developmental model for educational game engagement /
|r John L. Sherry --
|t Engagement states and learning from educational games /
|r Kirby Deater-Deckard, Mido Chang, Michael E. Evans --
|t Applying developmental theory and research to the creation of educational games /
|r Glenda Revelle --
|t The impact of recreational video game play on children's and adolescents' cognition /
|r Fran C. Blumberg [and others] --
|t Electronic gaming and the obesity crisis /
|r Sandra L. Calvert, Amanda E. Staiano, Bradley J. Bond --
|t Cross-platform learning: on the nature of children's learning from multiple media platforms /
|r Shalom M. Fisch --
|t Commentary: games for learning: vast wasteland or a digital promise? /
|r Michael H. Levine, Sarah E. Vaala.
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588 |
0 |
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|a Print version record.
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520 |
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|a "In the United States and in many other countries around the world, digital games have become an integral part of children's lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story. As natural problem-solving activities, digital games provide a rich context for applied cognition"--EBL.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
|
0 |
|a Computer games
|x Psychological aspects.
|
650 |
|
0 |
|a Educational games.
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650 |
|
0 |
|a Computers and children.
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650 |
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6 |
|a Ordinateurs et enfants.
|
650 |
|
7 |
|a FAMILY & RELATIONSHIPS
|x Child Development.
|2 bisacsh
|
650 |
|
7 |
|a PSYCHOLOGY
|x Developmental
|x Child.
|2 bisacsh
|
650 |
|
7 |
|a PSYCHOLOGY
|x Psychotherapy
|x Child & Adolescent.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Psychological aspects
|2 fast
|
650 |
|
7 |
|a Computers and children
|2 fast
|
650 |
|
7 |
|a Educational games
|2 fast
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700 |
1 |
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|a Blumberg, Fran,
|e editor.
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700 |
1 |
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|a Fisch, Shalom M.,
|e editor.
|
776 |
0 |
8 |
|i Print version:
|t Digital games.
|d New York : Wiley, ©2013
|z 9781118641019
|w (OCoLC)823380598
|
830 |
|
0 |
|a New directions for child and adolescent development ;
|v no. 139.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1157402
|z Texto completo
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