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Digital games : a context for cognitive development /

"In the United States and in many other countries around the world, digital games have become an integral part of children's lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Blumberg, Fran (Editor ), Fisch, Shalom M. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : San Francisco : Wiley ; Jossey-Bass, 2013.
Colección:New directions for child and adolescent development ; no. 139.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Digital games :  |b a context for cognitive development /  |c Fran C. Blumberg, Shalom M. Fisch, editors. 
260 |a New York :  |b Wiley ;  |a San Francisco :  |b Jossey-Bass,  |c 2013. 
300 |a 1 online resource (88 pages) 
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490 0 |a J-B CAD Single Issue Child & Adolescent Development 
490 1 |a New directions for child and adolescent development,  |x 1534-8687 ;  |v no. 139 
504 |a Includes bibliographical references and index. 
505 0 0 |t Introduction: digital games as a context for cognitive development, learning, and developmental research /  |r Fran C. Blumberg, Shalom M. Fisch --  |t The challenge of audience reception: a developmental model for educational game engagement /  |r John L. Sherry --  |t Engagement states and learning from educational games /  |r Kirby Deater-Deckard, Mido Chang, Michael E. Evans --  |t Applying developmental theory and research to the creation of educational games /  |r Glenda Revelle --  |t The impact of recreational video game play on children's and adolescents' cognition /  |r Fran C. Blumberg [and others] --  |t Electronic gaming and the obesity crisis /  |r Sandra L. Calvert, Amanda E. Staiano, Bradley J. Bond --  |t Cross-platform learning: on the nature of children's learning from multiple media platforms /  |r Shalom M. Fisch --  |t Commentary: games for learning: vast wasteland or a digital promise? /  |r Michael H. Levine, Sarah E. Vaala. 
588 0 |a Print version record. 
520 |a "In the United States and in many other countries around the world, digital games have become an integral part of children's lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story. As natural problem-solving activities, digital games provide a rich context for applied cognition"--EBL. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Computer games  |x Psychological aspects. 
650 0 |a Educational games. 
650 0 |a Computers and children. 
650 6 |a Ordinateurs et enfants. 
650 7 |a FAMILY & RELATIONSHIPS  |x Child Development.  |2 bisacsh 
650 7 |a PSYCHOLOGY  |x Developmental  |x Child.  |2 bisacsh 
650 7 |a PSYCHOLOGY  |x Psychotherapy  |x Child & Adolescent.  |2 bisacsh 
650 7 |a Computer games  |x Psychological aspects  |2 fast 
650 7 |a Computers and children  |2 fast 
650 7 |a Educational games  |2 fast 
700 1 |a Blumberg, Fran,  |e editor. 
700 1 |a Fisch, Shalom M.,  |e editor. 
776 0 8 |i Print version:  |t Digital games.  |d New York : Wiley, ©2013  |z 9781118641019  |w (OCoLC)823380598 
830 0 |a New directions for child and adolescent development ;  |v no. 139. 
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