Digital games : a context for cognitive development /
"In the United States and in many other countries around the world, digital games have become an integral part of children's lives. Discussions of research on youth and digital games often focus solely on negative effects (e.g., of violent video games), but this is far from the whole story...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York : San Francisco :
Wiley ; Jossey-Bass,
2013.
|
Colección: | New directions for child and adolescent development ;
no. 139. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: digital games as a context for cognitive development, learning, and developmental research / Fran C. Blumberg, Shalom M. Fisch
- The challenge of audience reception: a developmental model for educational game engagement / John L. Sherry
- Engagement states and learning from educational games / Kirby Deater-Deckard, Mido Chang, Michael E. Evans
- Applying developmental theory and research to the creation of educational games / Glenda Revelle
- The impact of recreational video game play on children's and adolescents' cognition / Fran C. Blumberg [and others]
- Electronic gaming and the obesity crisis / Sandra L. Calvert, Amanda E. Staiano, Bradley J. Bond
- Cross-platform learning: on the nature of children's learning from multiple media platforms / Shalom M. Fisch
- Commentary: games for learning: vast wasteland or a digital promise? / Michael H. Levine, Sarah E. Vaala.