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Flash Development for Android Cookbook.

Over 90 recipes to build exciting Android applications with Flash, Flex, and AIR.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Labrecque, Joseph
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2011.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Flash Development for Android Cookbook; Flash Development for Android Cookbook; Credits; Foreword; Mobile is as HOT as a Habanero Chili!; Android with a dash of Flash; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions.
  • 1. Getting Ready to Work with Android: Development Environment and Project SetupIntroduction; Using Flash Professional CS5.5 to develop Android applications; How to do it ... ; How it works ... ; There's more ... ; Targeting AIR for Android with Flash Professional CS5.5; How to do it ... ; How it works ... ; There's more ... ; See also ... ; Using Flash Builder 4.5 to develop Android applications; How to do it ... ; How it works ... ; See also ... ; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; How to do it ... ; How it works ... ; There's more ... ; See also ...
  • Using Flash Builder 4 and below to develop Android applicationsHow to do it ... ; How it works ... ; See also ... ; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs; How to do it ... ; How it works ... ; See also ... ; Using Powerflasher FDT 4.1 and below to develop Android applications; How to do it ... ; How it works ... ; See also ... ; Converting a standard Flex project to a Flex Mobile project; How to do it ... ; How it works ... ; There's more ... ; Configuring the AIR SDK to package AIR for Android applications on Windows; How to do it ... ; How it works ... ; See also ...
  • Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OSHow to do it ... ; How it works ... ; See also ... ; 2. Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; How to do it ... ; How it works ... ; Detecting whether or not a device supports multitouch; How to do it ... ; How it works ... ; There's more ... ; Verifying specific gesture support for common interactions; How to do it ... ; How it works ... ; There's more ... ; Using gestures to zoom a display object; How to do it ... ; How it works ... ; There's more ... ; See also ...
  • Using gestures to pan a display objectHow to do it ... ; How it works ... ; There's more ... ; See also ... ; Using gestures to swipe a display object; How to do it ... ; How it works ... ; There's more ... ; See also ... ; Using gestures to rotate a display object; How to do it ... ; How it works ... ; There's more ... ; See also ... ; Accessing raw touchpoint data; How to do it ... ; How it works ... ; There's more ... ; Creating a custom gesture based upon touchPoint data; How to do it ... ; How it works ... ; There's more ... ; Emulating the Android long-press interaction; How to do it ... ; How it works ... ; There's more ...