Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games /
Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
Cote: | Libro Electrónico |
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Auteur principal: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Bingley, UK :
Emerald Publishing Limited,
2020.
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Édition: | First edition. |
Sujets: | |
Accès en ligne: | Texto completo |