Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games /
Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
| Clasificación: | Libro Electrónico |
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| Autor principal: | |
| Formato: | Electrónico eBook |
| Idioma: | Inglés |
| Publicado: |
Bingley, UK :
Emerald Publishing Limited,
2020.
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| Edición: | First edition. |
| Temas: | |
| Acceso en línea: | Texto completo |


