Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games /
Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
Call Number: | Libro Electrónico |
---|---|
Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Bingley, UK :
Emerald Publishing Limited,
2020.
|
Edition: | First edition. |
Subjects: | |
Online Access: | Texto completo |