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Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games /

Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Spokes, Matthew (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bingley, UK : Emerald Publishing Limited, 2020.
Edición:First edition.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Spokes, Matthew,  |e author. 
245 1 0 |a Gaming and the virtual sublime :  |b rhetoric, awe, fear, and death in contemporary video games /  |c Matthew Spokes. 
250 |a First edition. 
264 1 |a Bingley, UK :  |b Emerald Publishing Limited,  |c 2020. 
264 4 |c ©2020 
300 |a 1 online resource (vii, 170 pages) 
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588 0 |a Online resource; title from digital title page (viewed on August 21, 2020). 
504 |a Includes bibliographical references. 
520 |a Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment. 
590 |a Emerald Insight  |b Emerald All Book Titles 
650 0 |a Video games  |x Philosophy. 
650 0 |a Sublime, The. 
650 6 |a Jeux vidéo  |x Philosophie. 
650 6 |a Sublime. 
650 7 |a Computer games, online games: strategy guides.  |2 bicssc 
650 7 |a Games & Activities, Video & Mobile.  |2 bisacsh 
650 7 |a Sublime, The  |2 fast 
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