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OCoLC |
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|a 9781838674335
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|a UAMI
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|a Spokes, Matthew,
|e author.
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0 |
|a Gaming and the virtual sublime :
|b rhetoric, awe, fear, and death in contemporary video games /
|c Matthew Spokes.
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250 |
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|a First edition.
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264 |
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|a Bingley, UK :
|b Emerald Publishing Limited,
|c 2020.
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|c ©2020
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|a 1 online resource (vii, 170 pages)
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|a Online resource; title from digital title page (viewed on August 21, 2020).
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|a Includes bibliographical references.
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520 |
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|a Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
|
590 |
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|a Emerald Insight
|b Emerald All Book Titles
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|a Video games
|x Philosophy.
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650 |
|
0 |
|a Sublime, The.
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650 |
|
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|a Jeux vidéo
|x Philosophie.
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650 |
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|a Sublime.
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650 |
|
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|a Computer games, online games: strategy guides.
|2 bicssc
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|a Games & Activities, Video & Mobile.
|2 bisacsh
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|a Sublime, The
|2 fast
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|i Print version:
|a Spokes, Matthew.
|t Gaming and the virtual sublime.
|b First edition.
|d Bingley, UK : Emerald Publishing Limited, 2020
|z 1838674322
|z 9781838674328
|w (OCoLC)1144902608
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