Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games /
Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bingley, UK :
Emerald Publishing Limited,
2020.
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Edición: | First edition. |
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment. |
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Descripción Física: | 1 online resource (vii, 170 pages) |
Bibliografía: | Includes bibliographical references. |
ISBN: | 9781838674335 1838674330 9781838674311 1838674314 |