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Gameplay Mode : War, Simulation, and Technoculture /

"From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008's Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patri...

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Détails bibliographiques
Auteur principal: Crogan, Patrick (Auteur)
Format: Électronique eBook
Langue:Inglés
Publié: Minneapolis : University of Minnesota Press, 2011.
Collection:Book collections on Project MUSE.
Sujets:
Accès en ligne:Texto completo
Table des matières:
  • Introduction: Technology, war, and simulation
  • From the military-industrial to the military-entertainment complex
  • Select gameplay mode: simulation, criticality, and the chance of video games
  • Logistical space: flight simulators and the animation of virtual reality
  • Military gametime: history, narrative, and temporality in cinema and games
  • The game of life: experiences of the first-person shooter
  • Other players in other spaces: war and online games
  • Playing through: the future of alternative and critical game practices
  • Conclusion: the challenge of simulation.