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Fundamentals of game design /

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll b...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Adams, Ernest (Ernest W.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, California] : New Riders, ©2014.
Edición:3rd ed.
Colección:Voices that matter
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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504 |a Includes bibliographical references and index. 
505 0 |a Games and video games -- Designing and developing games -- The major genres -- Understanding your player -- Understanding your machine -- Making money from your game -- Game concepts -- Game worlds -- Creative and expressive play -- Character development -- Storytelling -- Creating the user experience -- Gameplay -- Core mechanics -- Game balancing -- General principles of level design -- Design issues for online gaming. 
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650 0 |a Video games  |x Programming. 
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