Beginning Android C++ game development /
This book covers all of the major aspects of game design and programming using the Android Native Development Kit (NDK). The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions.
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Berkeley, CA] : New York :
Apress ; Distributed to the Book trade by Springer Science+Business Media New York,
2013.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1. An introduction to game development
- chapter 2. An introduction to the Android game development ecosystem
- chapter 3. Game design for beginners : Droid Runner
- chapter 4. Building a game engine
- chapter 5. Writing a renderer
- chapter 6. Game entities
- chapter 7. Building game levels with collision
- chapter 8. Virtual cameras
- chapter 9. Lighting and materials
- chapter 10. Game audio
- chapter 11. Self-publishing 101.