Cargando…

Beginning Android C++ game development /

This book covers all of the major aspects of game design and programming using the Android Native Development Kit (NDK). The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Sutherland, Bruce
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, CA] : New York : Apress ; Distributed to the Book trade by Springer Science+Business Media New York, 2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1. An introduction to game development
  • chapter 2. An introduction to the Android game development ecosystem
  • chapter 3. Game design for beginners : Droid Runner
  • chapter 4. Building a game engine
  • chapter 5. Writing a renderer
  • chapter 6. Game entities
  • chapter 7. Building game levels with collision
  • chapter 8. Virtual cameras
  • chapter 9. Lighting and materials
  • chapter 10. Game audio
  • chapter 11. Self-publishing 101.