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|a 658.4/012
|2 23
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|a UAMI
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100 |
1 |
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|a Zichermann, Gabe,
|d 1974-
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245 |
1 |
4 |
|a The gamification revolution :
|b how leaders leverage game mechanics to crush the competition /
|c Gabe Zichermann, Joselin Linder.
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246 |
3 |
0 |
|a How leaders leverage game mechanics to crush the competition
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260 |
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|a New York :
|b McGraw-Hill Education,
|c ©2013.
|
300 |
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|a 1 online resource (1 volume) :
|b illustrations
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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588 |
0 |
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|a Print version record.
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500 |
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|a Includes index.
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505 |
0 |
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|a The revolution will be gamified -- Gamification as a winning corporate strategy -- Gamifying the strategic process -- Supercharging staff performance -- Igniting employee innovation -- Reimagining recruitment, training and development -- Propelling personnel to health and wellness -- Cutting through the consumer noise -- Sustaining long term customer engagement -- Innovating with crowdsourcing -- In conclusion.
|
520 |
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|a Drawing inspiration from the most popular games of all time--from Angry Birds to World of Warcraft--this easy-to-use; strategic guide reveals the secrets of market leaders that you can apply immediately to your business. --
|c Edited summary from book.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Social media
|x Marketing.
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650 |
|
0 |
|a Internet games
|x Psychological aspects.
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650 |
|
0 |
|a Customer loyalty.
|
650 |
|
6 |
|a Jeux sur Internet
|x Aspect psychologique.
|
650 |
|
6 |
|a Consommateurs
|x Fidélité.
|
650 |
|
7 |
|a Customer loyalty.
|2 fast
|0 (OCoLC)fst00885531
|
700 |
1 |
|
|a Linder, Joselin.
|
776 |
0 |
8 |
|i Print version:
|a Zichermann, Gabe, 1974-
|t Gamification revolution.
|d New York : McGraw-Hill Education, [2013]
|z 9780071808316
|w (DLC) 2013002280
|w (OCoLC)806018102
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780071808316/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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