Flash Professional CS6 : essentials /
The perfect primer for learning Adobe Flash, whether you're new to Flash or updating your skills You'll get quickly up to speed on the essentials of Adobe Flash with this clear, task-based book. From the fundamentals of rich media design to specific techniques, it's a thorough introdu...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
John Wiley & Sons,
©2012.
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Colección: | Serious skills.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Cover; Contents; Title; Copyright; Dedication; Acknowledgments; About the Author; Introduction; Chapter 1: Before Jumping into Flash: Rich Media Design Principles and Practice; Working with Clients to Create Rich Media Projects; Addressing Accessibility Issues in Rich Media; Understanding Project Management 101; Understanding Copyright Issues When Using Others' Work; Chapter 2: Getting Acquainted with Flash; Opening Flash for the First Time; Using Flash Panels; Understanding Flash Workspaces; Understanding Flash File Types; Chapter 3: Drawing Shapes in Flash; Drawing Standard Shapes
- Understanding Merge vs. Object DrawingDrawing Primitive Shapes; Drawing Polygonal or Star Shapes with the PolyStar Tool; Making Artsy Shapes with the Deco Tool; Drawing Other Shapes; Working with Color in Flash; Chapter 4: Getting Started with the Timeline; Becoming Acquainted with the Timeline; Adding Different Frame Types to Your Animation; Copying and Deleting Frames; Organizing Your Work with Layers; Aligning Objects with Snapping; Chapter 5: Adding Flash Text and Fonts to Your Creations; Understanding When You Can Use TLF Text Fields; Picking the Best Font; Using Classic Text
- Using Text Layout FrameworkChapter 6: Working with Flash Symbols; Creating Graphic Symbols; Using the Library; Creating Button Symbols; Creating Movie Clip Symbols; Creating and Editing Symbol Instances; Chapter 7: Developing Simple Flash Animations; Developing Storyboards to Describe Your Animation; Creating a Frame-by-Frame Animation; Differentiating between a Stage Animation and a Movie Clip; Chapter 8: Using Tweens; Creating Shape Tweens; Creating Motion Tweens; Understanding Classic Tweens; Chapter 9: Techniques for Creating More Technical Animations
- Creating a Bicycle with Rotating WheelsSetting Different Speeds Using Parallax Scrolling; Creating a Bouncing Ball with Color Gradients, Motion Presets, and Eases; Adding Perspective to the Basketball Scene with 3D Tools; Chapter 10: Creating Characters with Inverse Kinematics; Boning a Character; Constricting Animations; Animating IK'd Objects; Chapter 11: Working with Audio; Creating a Rich Media Project with Audio; Creating the Drum Set; Making the Cymbals and Cymbal Stands; Adding Sounds to the Drums; Compressing Audio; Using the Sounds Supplied with Flash; Putting a Sound on the Stage
- Controlling a Sound with a Code SnippetChapter 12: Working with Video; Understanding Supported Flash Video File Types; Setting Up ActionScript Cue Points; Chapter 13: Working with ActionScript; Getting Started with ActionScript; Programming ActionScript to Calculate Your BMI; Publishing Your Work; Appendix A: Adobe Rich Media Communication Using Flash Professional CS6 Objectives; Appendix B: Next Steps; Index