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Graphics shaders : theory and practice /

"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Bailey, Michael (Michael John), 1953-
Other Authors: Cunningham, Steve, 1942-2015
Format: Electronic eBook
Language:Inglés
Published: Boca Raton, FL : CRC Press, ©2012.
Edition:2nd ed.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)