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Graphics shaders : theory and practice /

"This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercis...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Bailey, Michael (Michael John), 1953-
Autres auteurs: Cunningham, Steve, 1942-2015
Format: Électronique eBook
Langue:Inglés
Publié: Boca Raton, FL : CRC Press, ©2012.
Édition:2nd ed.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)