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|a GPU Pro2 :
|b advanced rendering techniques /
|c edited by Wolfgang Engel.
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|a GPU Pro 2
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|a Natick, Mass. :
|b AK Peters/CRC Press,
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|a "This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU"--
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|a Includes bibliographical references.
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|a 1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor.
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|a Rendering (Computer graphics)
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|a Engel, Wolfgang F.
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|i Print version:
|t GPU Pro2 : advanced rendering techniques.
|d Boca Raton : CRC Press, ©2011
|z 9781568817187
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