3D math primer for graphics and game development /
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
| Cote: | Libro Electrónico |
|---|---|
| Auteur principal: | |
| Autres auteurs: | |
| Format: | Électronique eBook |
| Langue: | Inglés |
| Publié: |
Boca Raton, FL :
A K Peters/CRC Press,
©2011.
|
| Édition: | 2nd ed. |
| Sujets: | |
| Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |
Table des matières:
- 1. Cartesian coordinate systems
- 2. Vectors
- 3. Multiple coordinate spaces
- 4. Introduction to matrices
- 5. Matrices and linear transformations
- 6. More on matrices
- 7. Polar coordinate systems
- 8. Rotation in three dimensions
- 9. Geometric primitives
- 10. Mathematical topics from 3D graphics
- 11. Mechanics 1 : linear kinematics and calculus
- 12. Mechanics 2 : linear and rotational dynamics
- 13. Curves in 3D
- 14. Afterword.


