3D math primer for graphics and game development /
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
Call Number: | Libro Electrónico |
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Main Author: | |
Other Authors: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Boca Raton, FL :
A K Peters/CRC Press,
©2011.
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Edition: | 2nd ed. |
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |