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Basics of game design /

This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers de...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Moore, Michael E. (Game designer)
Format: Électronique eBook
Langue:Inglés
Publié: Boca Raton : A K Peters/CRC Press, ©2011.
©2011
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)