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Real-world flash game development : how to follow best practices and keep your sanity /

Covering Flash for the everyday developer, Real-World Flash Game Development, Second Edition, bridges the gap for coders who may be used to C++, Java, or C♯ and want to move over to Flash.

Bibliographic Details
Call Number:Libro Electrónico
Main Author: Griffith, Christopher, 1979-
Format: Electronic eBook
Language:Inglés
Published: Burlington, MA : Focal Press, 2011.
Edition:2nd ed.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Table of Contents:
  • Computer science isn't for everyone
  • The best tool for the job
  • A plan is worth a thousand aspirin
  • //Comments FTW!
  • The least you can do versus an architect's approach
  • Managing your assets and working with graphics
  • Make it move--ActionScript animation
  • Turn it up to 11 : working with audio
  • Put the view back in "video game"
  • XML and dynamic content
  • Four-letter word : M-A-T-H
  • Don't hit me : collision detection techniques
  • MixUp- a simple engine
  • Bringing it all together : a platformer
  • Marble runner : our first mobile game
  • Air hockey : a multitouch multiplayer tablet game.