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Real-world flash game development : how to follow best practices and keep your sanity /

Covering Flash for the everyday developer, Real-World Flash Game Development, Second Edition, bridges the gap for coders who may be used to C++, Java, or C♯ and want to move over to Flash.

Bibliographic Details
Call Number:Libro Electrónico
Main Author: Griffith, Christopher, 1979-
Format: Electronic eBook
Language:Inglés
Published: Burlington, MA : Focal Press, 2011.
Edition:2nd ed.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)