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Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories /

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferen...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Lebowitz, Josiah
Other Authors: Klug, Chris
Format: Electronic eBook
Language:Inglés
Published: Burlington, MA : Focal Press, ©2011.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)