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AI for game developers /

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Bibliographic Details
Call Number:Libro Electrónico
Main Author: Bourg, David M.
Other Authors: Seemann, Glenn
Format: Electronic eBook
Language:Inglés
Published: Sebastopol CA : O'Reilly, ©2004.
Edition:1st ed.
Series:Safari electronic books.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Table of Contents:
  • Introduction to game Al
  • Chasing and evading
  • Pattern movement
  • Flocking
  • Potential function-based movement
  • Basic pathfinding and waypoints
  • A* pathfinding
  • Scripted AI and scripting engines
  • Finite state machines
  • Fuzzy logic
  • Rule-based AI
  • Basic probability
  • Decisions under uncertainty: Bayesian techniques
  • Neural networks
  • Genetic algorithms.