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AI for game developers /

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

Bibliographic Details
Call Number:Libro Electrónico
Main Author: Bourg, David M.
Other Authors: Seemann, Glenn
Format: Electronic eBook
Language:Inglés
Published: Sebastopol CA : O'Reilly, ©2004.
Edition:1st ed.
Series:Safari electronic books.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)