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Killer game programming in Java /

Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Davison, Andrew
Format: Électronique eBook
Langue:Inglés
Publié: Sebastopol, CA : O'Reilly Media, 2005.
Édition:1st ed.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Description
Résumé:Assuming a solid grounding in Java, this guide introduces the Java imaging and sound classes available in J2SE 1.4 and J2SE 5.0 for 2D games, and explains how to program 3D games using Java 3D, Java's scene graph API. Davison (computer engineering, Prince of Songkla University, Thailand) covers sampled audio synthesis, side scrollers, sprites, animation, particle systems, shooting techniques, landscape and scenery creation, and network programming. Annotation : 2005 Book News, Inc., Portland, OR (booknews.com).
Description:"Java gaming & graphics programming"--Cover.
Includes index.
Description matérielle:1 online resource (xxiv, 969 pages) : illustrations
ISBN:9780596523640
0596523645
9780596552909
0596552904
0596007302
9780596007300