Eberly, D. H. (2005). 3D game engine architecture: Engineering real-time applications with Wild Magic. Morgan Kaufman Publishers.
Style de citation Chicago (17e éd.)Eberly, David H. 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic. Amsterdam ; Boston: Morgan Kaufman Publishers, 2005.
Style de citation MLA (8e éd.)Eberly, David H. 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic. Morgan Kaufman Publishers, 2005.
Attention : ces citations peuvent ne pas être correctes à 100%.