Eberly, D. H. (2005). 3D game engine architecture: Engineering real-time applications with Wild Magic. Morgan Kaufman Publishers.
Cita Chicago Style (17a ed.)Eberly, David H. 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic. Amsterdam ; Boston: Morgan Kaufman Publishers, 2005.
Cita MLA (8a ed.)Eberly, David H. 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic. Morgan Kaufman Publishers, 2005.
Precaución: Estas citas no son 100% exactas.