3D game engine architecture : engineering real-time applications with Wild Magic /
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the softw...
| Clasificación: | Libro Electrónico |
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| Autor principal: | |
| Formato: | Electrónico eBook |
| Idioma: | Inglés |
| Publicado: |
Amsterdam ; Boston :
Morgan Kaufman Publishers,
©2005.
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| Colección: | Morgan Kaufmann series in interactive 3D technology.
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| Temas: | |
| Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |


