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Video game spaces : image, play, and structure in 3D game worlds /

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Nitsche, Michael, 1968-
Format: Électronique eBook
Langue:Inglés
Publié: Cambridge, Mass. : MIT Press, ©2008.
Sujets:
Accès en ligne:Texto completo