Mathematics for Computer Graphics
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra,...
| Cote: | Libro Electrónico |
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| Auteur principal: | |
| Collectivité auteur: | |
| Format: | Électronique eBook |
| Langue: | Inglés |
| Publié: |
London :
Springer London : Imprint: Springer,
2014.
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| Édition: | 4th ed. 2014. |
| Collection: | Undergraduate Topics in Computer Science,
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| Sujets: | |
| Accès en ligne: | Texto Completo |
Table des matières:
- Preface
- Mathematics
- Numbers
- Algebra
- Trigonometry
- Coordinate Systems
- Vector
- Transforms
- Interpolation
- Curves and Patches
- Analytic Geometry
- Barycentric Coordinates
- Geometric Algebra
- Calculus: Derivatives
- Calculus: Integration
- Worked Examples
- Conclusion
- Index.


