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Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shadi...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Park, John Edgar (Auteur)
Collectivité auteur: SpringerLink (Online service)
Format: Électronique eBook
Langue:Inglés
Publié: New York, NY : Springer New York : Imprint: Springer, 2005.
Édition:1st ed. 2005.
Sujets:
Accès en ligne:Texto Completo