Physically based rendering : from theory to implementation /
"Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Boston :
Elsevier/Morgan Kaufmann,
�2004.
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Colección: | Morgan Kaufmann series in interactive 3D technology.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Geometry and transformations
- Shapes
- Primitives and intersection acceleration
- Color and radiometry
- Camera models
- Sampling and reconstruction
- Film and the imaging pipeline
- Reflection models
- Materials
- Texture
- Volume scattering
- Light sources
- Monte Carlo integration I : basic concepts
- Monte Carlo integration II : improving efficiency
- Light transport I : surface reflection
- Light transport II : volume rendering.