Cargando…

GameMaker fundamentals : learn GML programming to start making amazing games /

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to desig...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tyers, Ben (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Apress, [2023]
Edición:[First edition].
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 i 4500
001 OR_on1350745790
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu|||unuuu
008 221114t20232023nyua o 001 0 eng d
040 |a ORMDA  |b eng  |e rda  |e pn  |c ORMDA  |d GW5XE  |d YDX  |d OCLCF  |d N$T  |d OCL  |d OCLCO 
019 |a 1350763543 
020 |a 9781484287132  |q (electronic bk.) 
020 |a 1484287134  |q (electronic bk.) 
020 |z 9781484287125 
020 |z 1484287126 
024 7 |a 10.1007/978-1-4842-8713-2  |2 doi 
029 1 |a AU@  |b 000072930024 
035 |a (OCoLC)1350745790  |z (OCoLC)1350763543 
037 |a 9781484287132  |b O'Reilly Media 
050 4 |a QA76.76.C672 
072 7 |a UMK  |2 bicssc 
072 7 |a COM012040  |2 bisacsh 
072 7 |a UMK  |2 thema 
082 0 4 |a 794.8/1525  |2 23/eng/20221114 
049 |a UAMI 
100 1 |a Tyers, Ben,  |e author. 
245 1 0 |a GameMaker fundamentals :  |b learn GML programming to start making amazing games /  |c Ben Tyers. 
250 |a [First edition]. 
264 1 |a New York, NY :  |b Apress,  |c [2023] 
264 4 |c ©2023 
300 |a 1 online resource (xxv, 406 pages) :  |b color illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
520 |a Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set. 
505 0 |a Chapter 1: Variables -- Chapter 2: Conditionals -- Chapter 3: Drawing Shapes -- Chapter 4: More Drawing -- Chapter 5: Input & Movement -- Chapter 6: Objects & Events -- Chapter 7: Sprites -- Chapter 8: Health, Lives and score -- Chapter 9: Mouse -- Chapter 10: Alarms -- Chapter 11: Collisions -- Chapter 12: Rooms -- Chapter 13: Backgrounds -- Chapter 14: Sounds -- Chapter 15: Splash Screens & Menus -- Chapter 16: Randomi -- Chapter 17: AI -- Chapter 18: INI files -- Chapter 19: Effects -- Chapter 20: Loops -- Chapter 21: Arrays -- Chapter 22: DS Lists -- Chapter 23: Paths -- Chapter 24: Functions -- 25. Tileset -- 26. Timelines -- 27. Views -- 28. MP Grids -- 29. Sequences. 
588 0 |a Online resource; title from title details screen (O'Reilly, viewed November 14, 2022). 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a GameMaker (Computer program language) 
650 0 |a Video games  |x Programming. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a GameMaker (Computer program language)  |2 fast 
776 0 8 |i Print version:  |z 1484287126  |z 9781484287125  |w (OCoLC)1337143938 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484287132/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a YBP Library Services  |b YANK  |n 303250751 
938 |a EBSCOhost  |b EBSC  |n 3455069 
994 |a 92  |b IZTAP