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211210s2022 cau o 001 0 eng d |
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019 |
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|a 1287956334
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|a 1288027284
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|a 9781484274743
|q (electronic bk.)
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|a 1484274741
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|z 9781484274736
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|a 10.1007/978-1-4842-7474-3
|2 doi
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|a 9781484274743
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|a 794.8/1526
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|a UAMI
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100 |
1 |
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|a Engelbrecht, Dylan,
|e author.
|
245 |
1 |
0 |
|a Building multiplayer games in Unity :
|b using mirror networking /
|c Dylan Engelbrecht.
|
264 |
|
1 |
|a [California] :
|b Apress,
|c [2022]
|
264 |
|
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|c ©2022
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300 |
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|a 1 online resource (xiii, 235 pages)
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|a online resource
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500 |
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|a Includes index.
|
520 |
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|a Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.
|
588 |
0 |
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|a Online resource; title from PDF title page (SpringerLink, viewed February 16, 2022).
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Unity (Electronic resource)
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|a Unity (Electronic resource)
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|a Video games
|x Programming.
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650 |
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|a Video games
|x Design.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
776 |
0 |
8 |
|i Print version:
|z 1484274733
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|w (OCoLC)1265455775
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856 |
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|u https://learning.oreilly.com/library/view/~/9781484274743/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 302626897
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938 |
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|a EBSCOhost
|b EBSC
|n 3114167
|
994 |
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