Cargando…

Building multiplayer games in Unity : using mirror networking /

Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performan...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Engelbrecht, Dylan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [California] : Apress, [2022]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ii 4500
001 OR_on1288136612
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 211210s2022 cau o 001 0 eng d
040 |a YDX  |b eng  |e rda  |c YDX  |d ORMDA  |d GW5XE  |d YDX  |d OCLCO  |d OCLCF  |d OCLCQ  |d OCLCA  |d OCL  |d N$T  |d VLB  |d OCLCA  |d OCLCO  |d OCLCA 
019 |a 1287956334  |a 1287993759  |a 1288027284 
020 |a 9781484274743  |q (electronic bk.) 
020 |a 1484274741  |q (electronic bk.) 
020 |z 1484274733 
020 |z 9781484274736 
024 7 |a 10.1007/978-1-4842-7474-3  |2 doi 
029 1 |a AU@  |b 000070394756 
029 1 |a AU@  |b 000072984033 
035 |a (OCoLC)1288136612  |z (OCoLC)1287956334  |z (OCoLC)1287993759  |z (OCoLC)1288027284 
037 |a 9781484274743  |b O'Reilly Media 
050 4 |a QA76.76.C672  |b E54 2022eb 
082 0 4 |a 794.8/1526  |2 23 
049 |a UAMI 
100 1 |a Engelbrecht, Dylan,  |e author. 
245 1 0 |a Building multiplayer games in Unity :  |b using mirror networking /  |c Dylan Engelbrecht. 
264 1 |a [California] :  |b Apress,  |c [2022] 
264 4 |c ©2022 
300 |a 1 online resource (xiii, 235 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
520 |a Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. 
588 0 |a Online resource; title from PDF title page (SpringerLink, viewed February 16, 2022). 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a Unity (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
776 0 8 |i Print version:  |z 1484274733  |z 9781484274736  |w (OCoLC)1265455775 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484274743/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a YBP Library Services  |b YANK  |n 302626897 
938 |a EBSCOhost  |b EBSC  |n 3114167 
994 |a 92  |b IZTAP