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Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engine /

Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and i...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Brusca, Victor G. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley] : Apress, [2021]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1: MmgBase API Introduction
  • Chapter 2: Base Classes
  • Chapter 3: Helper Classes
  • Chapter 4: Other Classes
  • Chapter 5: Advanced Classes
  • Chapter 6: Widget Classes
  • Chapter 7: Animation Classes
  • Chapter 8: Game Screen Classes
  • Chapter 9: MmgCore API Introduction
  • Chapter 10: Static Main Entry Point
  • Chapter 11: Dynamic Settings
  • Chapter 12: Event Handlers
  • Chapter 13: Resource Loading
  • Chapter 14: Game Screens
  • Chapter 15: Game Build Introduction
  • Chapter 16: PongClone Project Setup
  • Chapter 17: PongClone Main Menu Screen
  • Chapter 18: PongClone Game Screen
  • Chapter 19: Conclusion.