Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engine /
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and i...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Berkeley] :
Apress,
[2021]
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1: MmgBase API Introduction
- Chapter 2: Base Classes
- Chapter 3: Helper Classes
- Chapter 4: Other Classes
- Chapter 5: Advanced Classes
- Chapter 6: Widget Classes
- Chapter 7: Animation Classes
- Chapter 8: Game Screen Classes
- Chapter 9: MmgCore API Introduction
- Chapter 10: Static Main Entry Point
- Chapter 11: Dynamic Settings
- Chapter 12: Event Handlers
- Chapter 13: Resource Loading
- Chapter 14: Game Screens
- Chapter 15: Game Build Introduction
- Chapter 16: PongClone Project Setup
- Chapter 17: PongClone Main Menu Screen
- Chapter 18: PongClone Game Screen
- Chapter 19: Conclusion.