Cargando…

IT through experiential learning : learn, deploy and adopt IT through gamification /

This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Shiralkar, Shreekant (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Place of publication not identified] : Apress, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ii 4500
001 OR_ocn980303854
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 170330s2016 xx a o 000 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d STF  |d TOH  |d OCLCF  |d CEF  |d KSU  |d OCLCQ  |d DEBBG  |d UAB  |d HS0  |d SFB  |d OCLCO  |d OCLCQ 
019 |a 1165389536 
020 |z 9781484224205 
020 |a 1484224213 
020 |a 9781484224212 
024 7 |a 10.1007/978-1-4842-2421-2.  |2 doi 
029 1 |a GBVCP  |b 1004860064 
035 |a (OCoLC)980303854  |z (OCoLC)1165389536 
037 |a CL0500000843  |b Safari Books Online 
050 4 |a T58.5 
072 7 |a UMK.  |2 bicssc 
072 7 |a COM012040.  |2 bisacsh 
072 7 |a UMK.  |2 thema 
082 0 4 |a 658.4038  |2 23 
049 |a UAMI 
100 1 |a Shiralkar, Shreekant,  |e author. 
245 1 0 |a IT through experiential learning :  |b learn, deploy and adopt IT through gamification /  |c Shreekant W. Shiralkar. 
246 3 |a Information Technology through experiential learning 
264 1 |a [Place of publication not identified] :  |b Apress,  |c [2016] 
264 2 |a New York, NY :  |b Distributed to the Book trade worldwide by Springer Science+Business Media New York,  |c [2016] 
264 4 |c ©2016 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Online resource; title from cover (Safari, viewed March 29, 2017). 
520 |a This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You'll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Information technology  |x Study and teaching. 
650 0 |a Experiential learning. 
650 0 |a Computer games  |x Development. 
650 6 |a Technologie de l'information  |x Étude et enseignement. 
650 6 |a Apprentissage expérientiel. 
650 7 |a Experiential learning.  |2 fast  |0 (OCoLC)fst00918393 
650 7 |a Information technology  |x Study and teaching.  |2 fast  |0 (OCoLC)fst00973135 
776 |z 1-4842-2420-5 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484224212/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP