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IT through experiential learning : learn, deploy and adopt IT through gamification /

This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Shiralkar, Shreekant (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Place of publication not identified] : Apress, [2016]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)