Cargando…

Irresistible apps : motivational design patterns for apps, games, and web-based communities /

When you create an app, a website, or a game, how do you get users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developers, you need to retain u...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lewis, Chris (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley] : Apress, [2014]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ii 4500
001 OR_ocn875903403
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 140407s2014 caua ob 001 0 eng d
040 |a GW5XE  |b eng  |e rda  |e pn  |c GW5XE  |d UMI  |d COO  |d YDXCP  |d E7B  |d B24X7  |d EBLCP  |d OCLCQ  |d DEBBG  |d DEBSZ  |d OCLCQ  |d WAU  |d OCLCQ  |d Z5A  |d LIV  |d ESU  |d VT2  |d IOG  |d N$T  |d REB  |d VLB  |d OCLCF  |d CEF  |d H9Z  |d INT  |d U3W  |d AU@  |d OCLCQ  |d WYU  |d YOU  |d OCLCQ  |d UAB  |d UKAHL  |d OCLCQ  |d DCT  |d ERF  |d OCLCQ  |d BRF  |d ADU  |d OCLCO  |d OCLCQ 
019 |a 877823337  |a 966386192  |a 1005806859  |a 1026442624  |a 1048159174  |a 1065945272  |a 1066614392  |a 1069736412  |a 1086567377  |a 1110999212  |a 1112565729  |a 1113374551  |a 1129353766  |a 1153024201  |a 1203996140 
020 |a 9781430264224  |q (electronic bk.) 
020 |a 1430264225  |q (electronic bk.) 
020 |z 9781430264217 
020 |z 1430264217 
024 7 |a 10.1007/978-1-4302-6422-4  |2 doi 
029 1 |a AU@  |b 000053310492 
029 1 |a AU@  |b 000062434432 
029 1 |a DEBBG  |b BV041816703 
029 1 |a DEBBG  |b BV042032196 
029 1 |a DEBSZ  |b 414176634 
029 1 |a GBVCP  |b 882729012 
029 1 |a NZ1  |b 15584782 
029 1 |a AU@  |b 000067097137 
035 |a (OCoLC)875903403  |z (OCoLC)877823337  |z (OCoLC)966386192  |z (OCoLC)1005806859  |z (OCoLC)1026442624  |z (OCoLC)1048159174  |z (OCoLC)1065945272  |z (OCoLC)1066614392  |z (OCoLC)1069736412  |z (OCoLC)1086567377  |z (OCoLC)1110999212  |z (OCoLC)1112565729  |z (OCoLC)1113374551  |z (OCoLC)1129353766  |z (OCoLC)1153024201  |z (OCoLC)1203996140 
037 |a CL0500000415  |b Safari Books Online 
050 4 |a QA76.76.A65 
072 7 |a COMPUTERS / Software Development & Engineering / General  |2 bisacsh 
072 7 |a COM  |x 070000  |2 bisacsh 
072 7 |a UYZG  |2 bicssc 
082 0 4 |a 005.1  |2 23 
049 |a UAMI 
100 1 |a Lewis, Chris,  |e author. 
245 1 0 |a Irresistible apps :  |b motivational design patterns for apps, games, and web-based communities /  |c Chris Lewis. 
264 1 |a [Berkeley] :  |b Apress,  |c [2014] 
264 2 |a New York, NY :  |b Distributed to the Book trade worldwide by Springer 
264 4 |c ©2014 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed November 30, 2017). 
504 |a Includes bibliographical references and index. 
520 |a When you create an app, a website, or a game, how do you get users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developers, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but you may be difficult to understand exactly how to do this. For example, what is so appealing about Angry Birds? Why do people get addicted to games like World of Warcraft? What makes Amazon users keep buying from Amazon? Why do so many people love Khan Academy? Why do people care about Reddit karma? The answers are found in Gameful patterns, Social patterns, Interface patterns, and Information patterns. Not only will you learn about these patterns, you'll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Using this knowledge, good and bad implementations of the patterns are shown so practitioners can use the patterns effectively and avoid pitfalls along the way. 
505 0 |a At a Glance; Chapter 1: Introduction to Motivational Design; Motivational Design; The Irresistible Smartphone; The Zero-Sum Game; Motivational Design Patterns; How to Read This Book; Chapter 4: Gameful Patterns; Chapter 5: Social Patterns; Chapter 6: Interface Patterns; Chapter 7: Information Patterns; Chapter 9: Temporal Dark Patterns; Chapter 10: Monetary Dark Patterns; Chapter 11: Social Capital Dark Patterns; Conclusion; Chapter 2: Psychology of Motivation; Cargo Cult Design; Behavioral Psychology; Intrinsic Motivation Theories; The Importance of Learning: Malone. 
505 8 |a Autonomy, Competence, and Relatedness: Deci and RyanSelf-Determination Theory; Cognitive Evaluation Theory; A Multifaceted View: Reiss; Behavioral Economics; Conclusion; Chapter 3: Understanding Design Patterns; Pattern Languages; Using Motivational User Stories to Discover Patterns; Motivational User Stories; Motivational Design Pattern Definition; How Users Perceive a Motivational Design Pattern; Pattern Discovery; Prototype Theory; On the Correctness of Patterns, or Lack Thereof; Pattern Description and Organization; Pattern Template; Shorthand Notations; Organization of Patterns. 
505 8 |a Motivational Design PatternsMotivational Dark Patterns; Conclusion; Chapter 4: Gameful Patterns; When to Use; Pattern: Collection; How It's Used; What to Watch for; Specialization of Collection: Badge; How It's Used; What to Watch for; Pattern: Growth; How It's Used; Pattern: Increased Responsibility; How It's Used; Pattern: Leaderboard; How It's Used; What to Watch for; Pattern: Score; How It's Used; What to Watch for; Conclusion; Chapter 5: Social Patterns; When to Use; Pattern: Activity Stream; How It's Used; Pattern: Broadcast; How It's Used; What to Watch For. 
505 8 |a Specialization of Broadcast: Social FeedbackHow It's Used; What to Watch For; Pattern: Contact List; How It's Used; What to Watch For; Pattern: Identifiable Community; How It's Used; What to Watch For; Specialization of Identifiable Community: Meta-Area; How It's Used; What to Watch For; Pattern: Identity Shaping; How It's Used; What to Watch For; Pattern: Item Sharing; How It's Used; Conclusion; Chapter 6: Interface Patterns; When to Use; Pattern: Notifications; How It's Used; What to Watch For; Pattern: Praise; How It's Used; What to Watch For; Pattern: Predictable Results; How It's Used. 
505 8 |a What to Watch ForPattern: State Preservation; How It's Used; What to Watch For; Pattern: Undo; How It's Used; Conclusion; Chapter 7: Information Patterns; When to Use; Pattern: Customization; How It's Used; What to Watch For; Specialization of Customization: Filters; How It's Used; What to Watch For; Pattern: Intriguing Branch; How It's Used; Pattern: Organization of Information; How It's Used; Pattern: Personalization; How It's Used; What to Watch For; Pattern: Reporting; How It's Used; Pattern: Search; How It's Used; What to Watch For; Pattern: Task Queue; How It's Used; What to Watch For. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Application software  |x Development. 
650 0 |a Software patterns. 
650 0 |a Web-based user interfaces  |x Design. 
650 0 |a Viral marketing. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Logiciels  |x Modèles de conception. 
650 6 |a Marketing viral. 
650 7 |a COMPUTERS  |x User Interfaces.  |2 bisacsh 
650 7 |a COM  |x 051230 .  |2 bisacsh 
650 7 |a Application software  |x Development.  |2 fast  |0 (OCoLC)fst00811707 
650 7 |a Software patterns.  |2 fast  |0 (OCoLC)fst01124209 
650 7 |a Viral marketing.  |2 fast  |0 (OCoLC)fst01200110 
773 0 |t Springer eBooks 
776 0 8 |i Print version:  |a Lewis, Chris.  |t Irresistible apps : motivational design patterns for apps, games, and web-based communities.  |d [Berkeley, California] : Apress, ©2014  |h xix, 183 pages  |z 9781430264217 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781430264217/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH29483080 
938 |a Books 24x7  |b B247  |n bks00064336 
938 |a EBL - Ebook Library  |b EBLB  |n EBL1694215 
938 |a ebrary  |b EBRY  |n ebr10851563 
938 |a EBSCOhost  |b EBSC  |n 1173908 
938 |a YBP Library Services  |b YANK  |n 11729244 
994 |a 92  |b IZTAP