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3D graphics for game programming /

"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be cover...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Han, JungHyun
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : Chapman and Hall/CRC, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be covered in a semester. This book is written for answering the need and presents the must-know in interactive graphics. This book ts the advanced undergraduate or beginning graduate classes for 'Computer Graphics' and 'Game Programming.' Another primary reader group of this book may be composed of game developers, who have experience in graphics APIs and shader programming but have felt lack of theoretical background in 3D graphics. A lot of programming manual-like books can be found in the bookstore, but they do not provide a sufficient level of mathematical background for the game developers. Assuming that the readers have minimal understanding of vectors and matrices, this book provides an opportunity to combine their experiences with the background theory of computer graphics"--
Descripción Física:1 online resource (x, 313 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 311-313).
ISBN:1439827370
9781439827376
9781439827383
1439827389