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3D graphics for game programming /

"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be cover...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Han, JungHyun
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : Chapman and Hall/CRC, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)