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OR_ocn826647686 |
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OCoLC |
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20231017213018.0 |
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|a 860605684
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|a B5E8C9E8-380D-427F-A4D8-BA30E98D3AFF
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|n http://www.overdrive.com
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|a QA76.76.C672
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|a UAMI
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100 |
1 |
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|a Sylvester, Tynan.
|
245 |
1 |
0 |
|a Designing games :
|b a guide to engineering experiences /
|c Tynan Sylvester.
|
260 |
|
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|a Sebastopol, CA :
|b O'Reilly Media,
|c ©2013.
|
300 |
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|a 1 online resource (1 volume) :
|b illustrations
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|a text
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|a computer
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|a Print version record.
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520 |
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|a Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design
|x Psychological aspects.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Computer games
|x Psychological aspects.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception
|x Aspect psychologique.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
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|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Computer games
|x Psychological aspects
|2 fast
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|u https://learning.oreilly.com/library/view/~/9781449338015/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH24974478
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938 |
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|a EBSCOhost
|b EBSC
|n 529528
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis28411139
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|b YANK
|n 10250100
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