Cargando…

Designing games : a guide to engineering experiences /

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Sylvester, Tynan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol, CA : O'Reilly Media, ©2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)