Real-world flash game development : how to follow best practices and keep your sanity /
Covering Flash for the everyday developer, Real-World Flash Game Development, Second Edition, bridges the gap for coders who may be used to C++, Java, or C♯ and want to move over to Flash.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Focal Press,
2011.
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Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Computer science isn't for everyone
- The best tool for the job
- A plan is worth a thousand aspirin
- //Comments FTW!
- The least you can do versus an architect's approach
- Managing your assets and working with graphics
- Make it move--ActionScript animation
- Turn it up to 11 : working with audio
- Put the view back in "video game"
- XML and dynamic content
- Four-letter word : M-A-T-H
- Don't hit me : collision detection techniques
- MixUp- a simple engine
- Bringing it all together : a platformer
- Marble runner : our first mobile game
- Air hockey : a multitouch multiplayer tablet game.