Real-world flash game development : how to follow best practices and keep your sanity /
Covering Flash for the everyday developer, Real-World Flash Game Development, Second Edition, bridges the gap for coders who may be used to C++, Java, or C♯ and want to move over to Flash.
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Griffith, Christopher, 1979- |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Focal Press,
2011.
|
Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
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