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Real-world flash game development : how to follow best practices and keep your sanity /

Covering Flash for the everyday developer, Real-World Flash Game Development, Second Edition, bridges the gap for coders who may be used to C++, Java, or C♯ and want to move over to Flash.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Griffith, Christopher, 1979-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, 2011.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Descripción
Sumario:Covering Flash for the everyday developer, Real-World Flash Game Development, Second Edition, bridges the gap for coders who may be used to C++, Java, or C♯ and want to move over to Flash.
With extensive real-world scenarios, this second edition includes all new game examples, robust physics, and collision detection, as well as mobile device coverage with Android and iOS platform development for use on phones and tablets.
Stay ahead of the technology with coverage of the new features available in Flash CS5.5, Flash Player 10.1, and AIR 2.6, specifically written for game developers.
From start to finish game development, Real-World Flash Game Development, Second Edition, covers all of the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.
The website www.flashgamebook.com offers all of the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum where you can ask questions and share ideas. --Book Jacket.
Descripción Física:1 online resource (418 pages)
ISBN:9780240817699
0240817699
9781136136931
1136136932
9781136136948
1136136940
9781136136894
1136136894
9781138427495
1138427497