Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories /
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferen...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Focal Press,
©2011.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- 1: Game Stories, Interactivity, and What Players Want
- 2: A Brief History of Storytelling in Games
- 3: The Hero's Journey and the Structure of Game Stories
- 4: The Story and the Characters
- 5: Making Stories Emotional
- 6: Defining Interactive and Player-Driven Storytelling
- 7: Fully Traditional and Interactive Traditional Stories
- 8: Multiple-Ending Stories
- 9: Branching Path Stories
- 10: Open-Ended Stories
- 11: Fully Player-Driven Stories
- 12: The Argument for the Supremacy of Player-Driven Storytelling
- 13: The Argument Against the Supremacy of Player-Driven Storytelling
- 14: What Players Really Want: The Most Important Issue
- 15: The Future of Storytelling in Games
- Appendix A: Game Writing Groups and Other Useful Resources
- Appendix B: Survey Data Bibliography and References.