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Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories /

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferen...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lebowitz, Josiah
Otros Autores: Klug, Chris
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)