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3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling /

The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful g...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Gahan, Andrew
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; Boston : Focal Press/Elsevier, ©2009.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)