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Real-time shader programming : covering DirectX 9.0 /

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Fosner, Ron
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : Morgan Kaufmann Publishers, ©2003.
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)