Gaming sexism : gender and identity in the era of casual video games /
"In 2012, video gaming culture saw an interesting, paradoxical divergence. On one hand, game journalists and trade organizations testified that gaming had significantly diversified from its masculine roots, with women comprising nearly half of all gamers. On the other hand, gaming spaces witnes...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
New York University Press,
[2020]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: Diversification and resistance in gaming's casualized era
- Core and the video game industry : changing perceptions of power
- Tits, tokenism, and trash-talk : overt sexism in game culture
- Girly games and girl gamer : inferential sexism and its impacts
- Already core : women's entry into gaming
- Strategies for play : finding space and exercising active audience power
- In the aftermath : women's changing views on gaming and sexism following #GamerGate
- Conclusion: The battle continues.